X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16

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r3zn4v4ts
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Re: X4 Foundations v1.21 Steam (GM and More) 2018-Dec-06

Recifense wrote: ↑

Thu Dec 06, 2018 12:39 am

Hullo guys,

A table was updated to version 1.21 with fixes. Please look at the first postal service.

Cheers!

Thanks ! will test information technology out. Btw is the GM/FS & UM for all role player owned ships or only the player controlled one?

How to utilise this crook tabular array?

  1. Install Crook Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Continue the listing.
  5. Activate the trainer options past checking boxes or setting values from 0 to i

KingFalcon
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Re: X4 Foundations v1.21 Steam (GM and More than) 2018-Dec-06

Post by KingFalcon »

Hey Recifense ,

Not sure if this is any assistance, merely I found the code that subtracts the consumables (noncombatant and military), peradventure you lot can add together an unlimited selection (did not want to hijack your work). Anyhow, here are the addresses (from 5 one.21):

Sat & Adv Sat: X4.exe+2A5345
Nav Beacon: X4.exe+2A6055
Resource Beacon: X4.exe+2A66C5
Laser Towers: X4.exe+2A6FAB
Mines: X4.exe+2A59A5

Last edited by KingFalcon on Fri Dec 07, 2018 8:49 am, edited 1 time in total.


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ZaKl86
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r3zn4v4ts
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Re: X4 Foundations v1.21 Steam (GM and More) 2018-Dec-06

Post by r3zn4v4ts »

monk124us wrote: ↑

Fri Dec 07, 2018 four:40 am

for some reason the new tabular array 1.21 is non loading for me. the previous version worked i have the steam version of the game if it matters

Try this,
1. Run CE (brand sure yous have latest version)
2. Run X4 (wait until master menu loads)
three. Alt+Tab to CE and load procedure and tabular array.
4. Toggle Chief script only.
5. Load relieve game.
6. Toggle UM,GM,FS, etc.






KingFalcon
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Re: X4 Foundations v1.21 Steam (GM and More) 2018-Dec-06

Post by KingFalcon »

Here is a bit code that enables unlimited consumables. Create a new script entry re-create the lawmaking into the new script.

This works with version 1.30

Code: Select all

                  { Game   : X4.exe   Version: 1.30   Date   : 2018-12-07   Author : kingFalcon    This script enable unlimited consumables }  [ENABLE]   aobscanmodule(satDeploy,X4.exe,41 29 00 75 08 49 8B CF E8 6E) // Satellites aobscanmodule(mines,X4.exe,41 29 00 75 08 48 8B CE) // Mines aobscanmodule(lasers,X4.exe,41 29 00 75 08 49 8B CD) // Lasers aobscanmodule(resBeacon,X4.exe,41 29 00 75 08 49 8B CF) // Resource Beacon aobscanmodule(navBeacon,X4.exe,41 29 00 75 08 49 8B CF E8 5E) // Nav Beacons  alloc(satMem,$1000,"X4.exe"+2A5725) alloc(minMem,$1000,"X4.exe"+2A5D85) alloc(laserMem,$1000,"X4.exe"+2A738B) alloc(resMem,$g,"X4.exe"+2A6AA5) alloc(navMem,$1000,"X4.exe"+2A6435)  characterization(satExit) label(minExit) label(laserExit) label(resExit) label(navExit)  registersymbol(satDeploy) registersymbol(mines) registersymbol(lasers) registersymbol(navBeacon) registersymbol(resBeacon)  // Satellite satMem:   nop   nop   nop   jne X4.exe+2A5732   jmp satExit  // Resources Beacons resMem:   nop   nop   nop   jne X4.exe+2A6AB2   jmp resExit    // Nav Beacons navMem:   nop   nop   nop   jne X4.exe+2A6442   jmp navExit  //Lasers laserMem:   nop   nop   nop   jne X4.exe+2A7398   jmp laserExit  // Mines minMem:   nop   nop   nop   jne X4.exe+2A5D92   jmp minExit   satDeploy:   jmp satMem  satExit:  resBeacon:   jmp resMem  resExit:  navBeacon:   jmp navMem  navExit:  lasers:   jmp laserMem  laserExit:  mines:   jmp minMem  minExit:    [DISABLE]  satDeploy:   db 41 29 00 75 08  resBeacon:   db 41 29 00 75 08  navBeacon:   db 41 29 00 75 08  lasers:   db 41 29 00 75 08  mines:   db 41 29 00 75 08  unregistersymbol(satDeploy) dealloc(satMem) unregistersymbol(resBeacon) dealloc(resMem) unregistersymbol(navBeacon) dealloc(navMem) unregistersymbol(mines) dealloc(minMem) unregistersymbol(lasers) dealloc(laserMem)                                  





vahull
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Re: X4 Foundations v1.21 Steam (GM and More) 2018-Dec-06

Post past vahull »

KingFalcon wrote: ↑

Sabbatum December 08, 2018 12:02 am

Here is a fleck code that enables unlimited consumables. Create a new script entry re-create the code into the new script.

This works with version 1.30

Code: Select all

                      { Game   : X4.exe   Version: one.30   Date   : 2018-12-07   Author : kingFalcon    This script enable unlimited consumables }  [ENABLE]   aobscanmodule(satDeploy,X4.exe,41 29 00 75 08 49 8B CF E8 6E) // Satellites aobscanmodule(mines,X4.exe,41 29 00 75 08 48 8B CE) // Mines aobscanmodule(lasers,X4.exe,41 29 00 75 08 49 8B CD) // Lasers aobscanmodule(resBeacon,X4.exe,41 29 00 75 08 49 8B CF) // Resource Beacon aobscanmodule(navBeacon,X4.exe,41 29 00 75 08 49 8B CF E8 5E) // Nav Beacons  alloc(satMem,$thousand,"X4.exe"+2A5725) alloc(minMem,$1000,"X4.exe"+2A5D85) alloc(laserMem,$one thousand,"X4.exe"+2A738B) alloc(resMem,$grand,"X4.exe"+2A6AA5) alloc(navMem,$1000,"X4.exe"+2A6435)  characterization(satExit) characterization(minExit) characterization(laserExit) label(resExit) label(navExit)  registersymbol(satDeploy) registersymbol(mines) registersymbol(lasers) registersymbol(navBeacon) registersymbol(resBeacon)  // Satellite satMem:   nop   nop   nop   jne X4.exe+2A5732   jmp satExit  // Resource Beacons resMem:   nop   nop   nop   jne X4.exe+2A6AB2   jmp resExit    // Nav Beacons navMem:   nop   nop   nop   jne X4.exe+2A6442   jmp navExit  //Lasers laserMem:   nop   nop   nop   jne X4.exe+2A7398   jmp laserExit  // Mines minMem:   nop   nop   nop   jne X4.exe+2A5D92   jmp minExit   satDeploy:   jmp satMem  satExit:  resBeacon:   jmp resMem  resExit:  navBeacon:   jmp navMem  navExit:  lasers:   jmp laserMem  laserExit:  mines:   jmp minMem  minExit:    [DISABLE]  satDeploy:   db 41 29 00 75 08  resBeacon:   db 41 29 00 75 08  navBeacon:   db 41 29 00 75 08  lasers:   db 41 29 00 75 08  mines:   db 41 29 00 75 08  unregistersymbol(satDeploy) dealloc(satMem) unregistersymbol(resBeacon) dealloc(resMem) unregistersymbol(navBeacon) dealloc(navMem) unregistersymbol(mines) dealloc(minMem) unregistersymbol(lasers) dealloc(laserMem)                                          

would exist squeamish to run across this added to the table